BattleAxe
was
my first foray into fantasy I hope you enjoy reading
it as much as I enjoyed writing it. I wrote BattleAxe
in the early 1990s when I simply could not find anything to
read one weekend and decided I'd write something myself. Actually,
that's the bland explanation. In fact, I was having such a bad
time at work with the political tensions, bickering and back-stabbing
within my department at the Bendigo campus of La Trobe University
that I had to find some way of relieving the stress on weekends:
writing.
I
wrote BattleAxe for a tiny audience of one,
thus I'm constantly surprised that anyone else should
find it interesting - apparently the dark spaces of
my mind are more crowded than I originally thought.
The
entire concept for the novel came from a miniature axe
I found on a chair in a shop in Adelaide (the capital
city of South Australia) one day. I had sat down, waiting
to be served, when I discovered I was sitting on a tiny
axe. No-one knew to whom it belonged, so I took it home
and, the day I decided I would try my hand at a fantasy
novel, pulled it from my purse and stuck it to the casing
of my computer - where it rests to this day (although
the computer has been upgraded once or twice!). I sat
down ... stared at the axe ... and began to type. Once
I started I found I could not stop; I wrote BattleAxe
in a flurry of activity over five weeks' worth of evenings
and weekends.
The
only planning I did for the book was to, first, draw
the map of Tencendor which appears in the books, and,
second, write some brief notes on the three main races
of Tencendor - Acharites, Icarii and Avar; I thought
up a plot as I went to suit the characteristics of these
races. Axis, StarDrifter, Rivkah and Azhure were the
only characters I had any firm idea about; all the others,
like the plot, simply got made up as the need and occasion
arose (the actual Prophecy of the Destroyer was the
last thing I wrote and, according to
one reviewer, I shouldn't have even bothered then).
Faraday
is the best example of a character I constructed on
the spur of the moment. When I wrote the scene of Priam's
banquet I needed two minor characters to discuss the
characters at the royal table as a ploy to introduce
the main players; I never thought to use either of the
two again. Devera has sunk without trace, but the moment
I finished writing the scene I knew I couldn't ignore
Faraday. So I had to find something to do with her.
I sat back and stared at the axe - but for once that
wasn't any help. So I focused a little further afield
to the framed print of J.W. Waterhouse's CIRCE
INVIDIOSA (1892) hanging above my fireplace - and
there I had Faraday, her gown, the Lake, and the magic
of the water bowl. The original painting hangs in the
Art Gallery of South Australia, so go along and have
a look if ever you're in Adelaide, you'll recognise
her instantly.
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Much
of the inspiration for the world of Tencendor came from
my daily toil as a medieval historian. The medieval
Catholic Church provided the basis for the Seneschal;
all of the beliefs of the Seneschal (especially regarding
attitudes to landscape) come directly from medieval
Catholic teachings. The Avar once wandered eastern Europe,
and I use an amalgam of pagan European culture for their
religion - much of which remains in modern western culture.
We still worship the (Christmas) tree at Yuletide, while
Beltide (May Day, again worship of the tree - the may-pole)
and Fire-Night (Midsummer's Eve) are still marked in
many areas of Europe. The Horned Ones were gods of pagan
Europe, as was Artor the Ploughman - I have used a bit
of artistic license to link him with the medieval Church's
alter-ego, the Seneschal. Some of the Icarii culture
owes something to Greco-Roman myth, but that will become
more obvious in Books 2 (Enchanter) and 3 (Starman);
I promise never to fly StarDrifter too close to the
sun.
The
hardest thing I found about writing BattleAxe
was thinking up original names - oftentimes I dipped
into medieval poetry and legend for inspiration (as
Raymond Feist and Stephen Donaldson have done). Many
aristocratic names are Saracen characters from The
Song of Roland, while most of the Smyrton peasant
names came from the little village of Myddle in England
(immortalised in Richard Gough's The History of
Myddle). Rivkah was a name I spotted in the credits
of an American soap, while Axis is an obvious derivation
from 'axe'. Place names usually sprang unannounced into
my head - but you'll find one or two Tolkienish references,
while South Australians can revel in local names! Some
names have been changed from the original manuscript
- most notably Gorgrael who I named originally Sathanas
(from The Song of Roland).
Coping
with patterns of speech, time and distance was also
hard. As far as speaking went, I had to be careful not
to have characters speak in phrases or use words that
are too associated with our modern world - no 'okays'
for instance. As for curses! Well, the 'by Artor!' was
okay, but I had to be inventive as far as cursing went
(and some of the best got cut - damn!). Using time was
also hard; patterns of time are so ingrained in us it
is almost impossible to have the reader accept any major
changes. The Tencendorian year, like ours, has twelve
months, and it was all right to have characters use
expressions that used natural divisions of time (a day,
or a morning, for instance) but I tried to avoid too
many small or artificial distinctions of time like hour
or minute - although sometimes that couldn't be helped.
Distance - leagues have the right feel about them, although
I may have made them a bit long, but small distances
(what we would use centimetres or inches for) were a
nightmare!
Read
an excerpt.
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Copyright
© Sara Douglass Enterprises Pty Ltd 2006
No material may be reproduced without permission
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