This
page is based on a workshop I gave on building the fantasy landscape.
I'd like to discuss briefly several things;
- What
is it that makes the fantasy world?
- Some
do's and don'ts.
- The
fantasy landscape and natural world
- Races,
societies, and creatures
- Religions
and Magics
- Some
writing techniques and considerations for the fantasy
author
Today's
fantasy market is expanding at great rate, and rather than
have me repeat what I think the reasons for this are, read
my paper on creating the modern romance
epic.
Basically,
this page is not so much a 'how to', but is merely intended
to make you think about the kind of world you want to create.
What
are some of the ingredients of a fantasy novel and
world?
Science
fiction can be set in this world, but fantasy is usually
set in a different world, or in a pre-modern world.
Why?
- Neither
magic nor adventuring quests can be believably
set in a modern, logical and scientific world
(while science fiction can). We cannot believe
in fantasy or magic in our scientific world
we're not allowed to, therefore to be believable
(for the reader to be able to suspend disbelief)
we must set a fantasy novel in a new world (or
in our past, pre-scientific world). Again, I discusss
this in more detail in creating
the modern romance epic.
The
Fantasy World: must be pre-scientific and pre-technological.
a world where magic can be believable ... but how
different does the fantasy author dare to be?
- Basically,
not very different at all. The fantasy world must
be our world only slightly altered, and the differences
must be so small as to be hardly discernible :
Why?
- readers
must be able to easily suspend disbelief,
and that is easier in a virtual clone of our
world
- readers
yearn for the magical and the enchanted in
our world; it is easier to satisfy that yearning
if the fantasy world is as close as possible
to our world. Readers want to be able to relate
to the fantasy world, they want to be able
to place themselves within it, thus is must
be as much like ours as possible (that way
that can almost believe that our world might
be like the fantasy world). Readers don't
want the gap to be very wide at all, they
want to be able to step across the instant
they take up the book. The most successful
fantasy books are those where the fantasy
world is our world in all but name. For example:
- Tad
Williams, Memory, Sorrow and Thorn
- Raymond
Feist Riftwar Saga
-
Both
of these authors also used medieval history
and legends as the base for their plots (always
a good ploy!).
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Before
I get down to the elements of the Fantasy World I'd just like
to discuss what's in and what's out what has been overdone
and what can still be used and developed.
You
must be careful in fantasy writing not to:
-
be
racist (the bad guys are very, very bad, and the good
guys are wonderful and charming). It's often been pointed
out that fantasy books can foster racism, simply because
of the stark contrast between the good races and the bad
races, where the bad races are always unredeemable.
-
be
paternalistic and sexist, esp with treatment of female
characters. Modern publishers are desperate for books
with strong female characters, as are the public. Don't
just have your female characters be gorgeous princesses
on the side who weep and wail and wait for the golden
hero to save them. Try to avoid sexist constructs in the
fantasy novel they're too easy to fall into simply
because of the 'medieval' non-tech world you throw them
into. It is a fine line to tread and you must be careful.
-
be Tolkien-ish. Tolkien is out (for new authors): dragons
are out, as are elves, fairies, gnomes, goblins etc. Avoid
everything that has been overused before (and often used
very badly). Too many authors try to be like Tolkien,
but the market, as publishers, basically don't want another
Tolkien-imitation. I think we must all be heartily sick
of those blurbs on the back of books that warble: The
next Tolkien!
-
gratuitous
violence is out, unless it fits in with a character
-
Something
else to be careful of is unthinking use of the fantasy
formula: Dark evil lord from snow-bound north against
golden hero from sunny south, evil wizards, etc. Use it,
but be original with it.
So
what's in?
-
grit
is in, realism is in, the blurring of lines between good
and evil is in, strong female characters are in, flawed
heroes are in, sympathetic bad guys are in.
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Creating
the fantasy world.
The
Landscape.
The landscape is vital as it dictates social structure
and religion. This section also addresses how large
(or detailed) the landscape should be for the size
of the project (a trilogy demands a much larger landscape
than a stand alone volume or a short story).
Where
do you start? Draw a map! It is invariably the first
thing I do when creating an entirely new world (or
even when I place a tale within our world). If you
can visualise your world, everything becomes so much
easier.
How
vast should your world, or map, be? How large and
varied your landscape needs to be depends on how large
and varied your plot will be:
- the
more features, the more creatures, races, societies,
religions you will be able to have.
- on
the other hand, there is no point for either yourself
or your reader if you have a very complex landscape
for a minimalist plot (e.g my stand alone book
Threshold) with little or no journeying
about, few places mentioned, and where the action
mainly stays in one spot or in one plot.
The
natural world: together with the landscape, the seasons
(weather, climate) will profoundly affect the peoples
and story the author creates. Will your world have
two moons, or just one? Will there be four months
or twelve? What are the names of the months? Will
you have northern hemisphere seasons, or southern?
While all of this can be fun, if you're not going
to have a plot that actively uses the landscape (i.e.
have characters out and about) then you may not need
to much of this.
On
the other hand ... seasons and the natural world affect
the type of society as well the type of religion your
world will have.; more of this below.
Races,
Societies and Creatures:
some
things to think about.
The
creatures: how extensive (and how varied) a bestiary
should you have? The animal (as vegetable life, for
that matter) must suit the landscape.
Dragons
might be out, but you can do a great deal with, for
instance, creatures from classica mythl or medieval
bestiary.
The
races: how many different races, and just how different?
There's little point in having a huge variety of races
if neither landscape nor plot will support them. The
tension within the book can come just as much from
a clash between individuals or groups within the same
society or race as much as between races. Be careful,
as I mentioned above, not to get too carried away
with race versus race in sheer black and white terms.
Continue
on to Page Two of creating
the Fantasy World
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Copyright
© Sara Douglass Enterprises Pty Ltd 2006
No material may be reproduced without permission
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