There
are many different skills a writer learns during his or her
apprenticeship, but one that is rarely discussed is the skill
of using the reader's imagination - you will really get noticed
by publishers and editors if you can do this well. The best
books around are those that make their readers work - readers
love these books, although they don't consciously realise what
it is about the book that makes it so attractive. Crime writers
do this especially well in their novels, but there is no reason
why the good fantasy novelist can't as well. If you want to
write and well well, then you need to be able to actively engage
your reader's imagination and make it work for you.
What
do I mean?
Well,
there's the obvious way in which a reader tries to work out
a mystery in a plot - who murdered the butler out of a scullery
full of suspects, for instance. But there is a far more subtle
way good authors manage to make use of their readers' imagination.
All
of us have imaginations (no matter how many people
claim they don't). We're human, we think, we imagine.
More particularly, our imaginations embellish the
bare facts set before us.
If
I say to you, "The writer sat at her desk", what do
you see in your mind's eye? Just a woman sitting at
a desk? No, your imagination takes that simple statement
and embellishes it. You 'see' a writer's room, filled
with books, perhaps, the desk pushed against a window,
correspondence scattered over the floor, a stained
coffee mug ... perhaps a cat in the corner - you know
nothing about this room, but already you have furnished
it in your imagination. You probably also give the
woman an appearance - whatever appearance you associate
with writers at desks). You are literally incapable
of not embellishing that statement.
Thus
when someone reads, their imagination is constantly
at work, embellishing every phrase they read. A good
author (in the same way as a good film maker) uses
this to their advantage. A bad writer is one who constantly
describes, or who constantly tells the reader what
they should see in that writer's room. For
example:
The
middle-aged woman, of a dumpy build, her greying,
oily brown hair in curlers, dressed in sensible
baggy and grey clothes with seams starting to unravel,
sensible but thin-soled shoes on her feet and a
resigned expression on her tired face, leaned her
elbows on the scratched desk that was about four
feet long by two deep and had six drawers, one wobbly
leg and an awful lot of dust on its surface, and
tried too ignore the tinkling of strange dove mobile
hanging from the central fluorescent light which
flickered on and off, on and off, on and off, revealing
in stuttering frames the paint peeling from the
walls and the shabby brown carpet.
That's
too much! Far better to say, "The writer sat at her
desk ", and the reader's imagination will supply the
rest. You know the paragraph above is bad - it is
boring to read, but it also insults you by giving
you too much information. Give your reader prompts,
but don't explain it to them as if they were five-year-old
children (who, if truth be told, don't need to have
things spelt out for them either!). The boring description
is not only insulting, it slows down the pace of the
plot, and as any good editor will tell you, "Pace!
Pace! Pace!"
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So
the good author gives their reader prompts, or hints,
but forces their readers to work things out for themselves.
The reader rarely realises this is going on, but they
really enjoy the book, because they are so involved
in it.
I'll
give you two of the best examples I've ever found
in fantasy or science-fiction books.
1)
Simon Brown in Privateer. Simon's aliens are
reptilian in appearance - but he doesn't actually
tell the reader this until fairly late in the book,
and by this time the reader has worked it out for
themselves from the subtle hints Simon places throughout
the text ("his feet clicked across the floor"; human
feet rarely 'click', so there's something different
about these feet ... perhaps they have long nails,
or claws ...).
2)
Robin Hobb in the first book of Assassin's Apprentice.
Robin never told you the exact nature of the lead
character's magical ability, you had to work it out
for yourself. It was brilliantly done.
One
more thing that flows on from this, and this is something
that I learned from my first editor, Louise Thurtell,
is that you rarely have to use ten thousand adjectives
to describe dialogue: the dialogue itself should explain
how it is being said, and how characters react to
it, rather than the use of patronising adjectival
tags. Characters say, they do not shout,
expostulate, grumble, laugh, murmur and so forth.
If the dialogue doesn't make plain what a character
is feeling, or how a character reacts, or even the
manner of their speech, then the dialogue is very,
very poor.
Your
readers have active, intelligent imaginations. Make
them use them. They will literally love you for it.
Sometimes a reader comes up to me and tells me that
reading my books is like watching a movie, and a recent
review said that "the Douglass brand of fantasy is
intensely cinematic". Why? Because I consciously use
prompts that propel the reader's imagination to create
their own vast landscapes: I don't describe in detail,
I don't have to, because I make use of my reader's
imagination.
This
explains the saying that there is a different book
for every reader that takes it up. Whatever I write,
as whatever every other writer writes, takes on a
different meaning for every different person who picks
up the book. There is not one land of Tencendor -
there are half a million different lands of Tencendor.
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Copyright
© Sara Douglass Enterprises Pty Ltd 2006
No material may be reproduced without permission
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