A
vague and only ever-so-slightly mythical history.
There
are two major instances of the Troy Game in classical
myth/history. The first instance is the story of Theseus,
son of the Athenian king, who managed to murder the
Minotaur Asterion within the Cretan Labyrinth. Theseus
did this with the aid of Asterions half-sister
Ariadne, who gave him the key to besting both the
Labyrinth (itself a magical entity) and the monster
it contained. The Labyrinth was a game,
a test of courage, intellect and magical ability in
the face of certain death. Theseus won the Game, but
only because of Ariadnes treachery against her
half-brother.
The
second instance of the Troy Game in history is that
of the Trojan War itself (also won through treachery,
a recurring theme in the Game). In The Aeneid
Virgil speaks of the Troy Game as a military manoeuvre,
learned by the Trojans from the Cretan Labyrinth (it
is probable settlers from Crete founded Troy). The
Game was a complex military strategy that awed all
who saw it (and terrified all it was used against).
In the Iliad Homer depicts the Trojan War itself
as a literal game in which the gods pit
mortal against mortal and against the gods themselves.
Other classical and medieval authors depicted the
Troy Game in the Trojan War as the actual labyrinth-like
defences of the city which eventually failed
through treachery.
After
Troy fell in c. 1200 BC, the Trojans scattered about
the Mediterranean lands. After several generations,
Aeneas great grandson, Brutus, gathered up many
of the Trojan survivors and sailed to Albion (pre-Celtic
Britain) and established London on an already ancient
and hallowed site of holy mounds, circles and lines:
a maze laid upon a maze, a merging of British and
Cretan-Trojan power. London itself grew out of the
Trojan-British mazes, taking its name from the holiest
of the mounds, the Llandin (Parliament hill); establishing
the seat of government at another (Westminster sits
on the mound Tothill); and a military base on the
third (London Tower stands on the White Mound, or
Tower hill). Until the nineteenth century the City
of London (the ancient square mile) contained a disproportionate
number of alleys, laneways and streets named on variations
of the word maze.
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It
is intriguing that the ancient points of power about
which the Game was constructed remain to this day
as important sites within London - they have lost
neither mystery nor importance. It is also important
to realise that London as a physical manifestation
of the Game, the Labyrinth, is how the Labyrinth was
originally conceived of, not only in Knossos, but
in the many temples/buildings known as labyrinths
on Crete. The Game/Labyrinth is not a separate maze
(as we imagine them in gardens) but a interconnecting
twisted labyrinth of buildings.
The
Troy Game became an important aspect of life up to
the sixteenth century (not only in London, but around
Europe). The Game itself was played informally
in Smithfield outside London at least once a year
by young men; labyrinths were built inside cathedrals
and churches, and in gardens and parks at Greenwich,
Blackheath, Southwark and what is now Peckham Rye
(these labyrinths were often called Troy Towns); while
secret military and religious societies were formed
about the mystery contained at the heart
of the labyrinth. Most medieval chronicles and histories
mention various manifestations of the Troy Game. When
the Protestant Reformation became a force during the
sixteenth and seventeenth centuries the Game metaphorically
and literally went underground. The secret societies
continued, the Game continued, but in London-under-London
the mass of tunnels, chambers, and sewers that
date back to pre-Roman times (it used to be possible,
as late as the early twentieth century, to walk from
St James Park to the Tower completely underground,
using these ancient chambers and tunnels ... the authorities
stopped the tours when it was realised the tunnels
led under the heart of Buckingham Palace!). The Troy
Game is also remembered in childrens games like
hopscotch (children negotiate a difficult maze using
their cunning and strength), in a game played by Welsh
shepherds called Caerdroia, or Troy
Town, which recalls the ancient labyrinth about
Troy itself, while Welsh herdsmen still cut maze-like
symbols into the turf which they call The Walls
of Troy. These are only a few examples, London
and British history is packed with mysterious allusions
to both Troy and the Game. Most historians have ignored
them (as I did for years), not understanding the connections.
The
Labyrinth under London exists to this day, although
it is closed to the general public and the extensive
nineteenth-century maps of it have disappeared.
The three magical ancient points (or mounds) still
exist, and are still sites of power (ancient London,
the City, is encased within the magical triangle of
those mounds). The modern road and subway system connects
these three ancient sites with lines and circles ...
and every commuter and tourist who travels London's
underground and road systems unwittingly re-enacts
the basic movements of the Game.
If
anyone were to understand the mystery at the heart
of the Game, that which brings it to life, then it
will still be capable of being woken.
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Copyright
© Sara Douglass Enterprises Pty Ltd 2006
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